We are looking to hire a Game Designer who wants to dig into the numbers behind our new game Book of Travels, and who can work on site, in our studio in Stockholm. Our economy, trade system and player progression (xp, crafting and skills) need to be handled by someone who can see the bigger picture and has a good understanding of what makes a good reward loop in RPGs.
Iteration, tuning and playtests are key in making our survival and exploration gameplay loop well balanced and rewarding. You’ll need to be comfortable with Excel sheets and data management.
Book of Travels is being Kickstarted right now so you can find all you need to know here: Book of Travels
Please contact email@example.com.