Might And Delight
Based in Stockholm, Sweden

Release date:



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Shelter 3 returns the player to the natural landscapes of Shelter, this time as an elephant mother in charge of her herd. In this majestic incarnation, players will experience the trials and tribulations of life on the plains, steering their herd in search of new pasture and being careful to keep calves away from tigers and crocodiles. Shelter 3 takes herding as its spirit and heritage as its soul.

Where Shelter 2 centred on a lone lynx mother and her cubs as they found and killed prey, Shelter 3 is a chance to explore a much more sociable kind of animal existence, where motherhood, social harmony and inheritance are the keys to prosperity.


Shelter 3 is the fifth game in the Shelter series, which consists of: Shelter, Shelter 2, Paws: A Shelter 2 Game and Meadow.

Like its forebears, Shelter 3 invites you to detach yourself from human concerns and inhabit the spirit of an animal. Real world savannas are rendered in mesmerising patterns and scored with an enchanting soundtrack by Retro Family, conjuring a magical, parallel world to lose yourself in.

The game distinguishes itself from the previous games by exploring how animals work together, as well as their social and hierarchical behaviours.


  • Large, open gameworld.
  • Exploration of a new territory.
  • New gameplay experiencing the trials and tribulations of life in a herd.
  • Increased replayability.
  • Mystical and intriguing additions, such as the fabled Ancestral Gathering Grounds.


Teaser trailer YouTube

Screenshots & Concept Art


Awards & Recognition

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About Might And Delight

Might and Delight was formed in early 2010. The core team has worked for various high profile titles such as Mirrors Edge, Battlefield, and Killzone, but most notably together on Capcoms Bionic Commando: Rearmed. At that time we discovered we had a knack for coming up with innovative and charming ideas which further evolved into a tight knit friendship and now company of our own.
The team has changed and grown since then, and now we are a brave mix of industry veterans and indie developers with a shared ambition to always prioritize playfulness and innovative ideas over established norms. Our single biggest and most important value is to always be thorough and theoretical in our approach to game-making. Rearmed has taught us how crucial it is to analyze and understand the context of what you are trying to create. It is this way of working that influences every aspect of our work pipeline and we hope it shines through in the games we create.

More information
More information on Might And Delight, our logo & relevant media are available here.

Shelter3 Credits

Anders Westin
Animator, CEO

Emma Richey
Art Director

Sofia Papworth
Lead Programmer

Jennie Persson
3D Artist

Dina Berkgaut

Yazan Alahmad
Level Art Intern

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks