Might And Delight
Based in Stockholm, Sweden

Release date:
1 May, 2012

PC / Mac
Apple App Store


Regular Price:

REALR$ 16.99


Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world... only different.


A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey.


  • Single-player
  • Local Co-op
  • Full controller support
  • Steam Achievements
  • Something to wrap up this 5-point feature list with a nice ring to it.


Pid Announce Trailer (HD) YouTube

Pid Release Trailer YouTube

Awards & Recognition

  • "Nominated for Golden Cube, Best 3D Visual Experience and Best Gameplay." Unity Awards, 30 August, 2013
  • "Nomination for Best Artistic Achievement Award." Nordic Game Awards - Malmö, Sweden, 23 May, 2013
  • "Winner of PSNStores Editor Choice Award 2012." 1 January, 2013
  • "Winner of Best Platformer." GamingExcellence Best of E3, 19 June, 2012
  • "Nominated for Best Downloadable Game." GamingExcellence Best of E3, 19 June, 2012
  • "Winner of Best Newcomer Award." European Innovative Games Award - Frankfurt, Germany, 5 February, 2012

Selected Articles

  • "Gorgeous, clever and intermittently exhausting, this is nothing if not a fascinating debut."
    - Christian Donla, Eurogamer
  • "If you're looking for a game with a beautiful, unique art style, try Pid. if you're looking for a fun platformer, try Pid. If you're looking for a pretty hardcore puzzle game, try Pid."
    - Tony Hsieh, Angry Review
  • "Pid is fantastic from top to bottom. It's some of the most fun and rewarding gameplayer I've experienced in recent memory and one that I'll be going back through numerous times in the future"
    - Caps Guy, Curtis H

About Might And Delight

Might and Delight was formed in early 2010. The core team has worked for various high profile titles such as Mirrors Edge, Battlefield, and Killzone, but most notably together on Capcoms Bionic Commando: Rearmed. At that time we discovered we had a knack for coming up with innovative and charming ideas which further evolved into a tight knit friendship and now company of our own.
The team has changed and grown since then, and now we are a brave mix of industry veterans and indie developers with a shared ambition to always prioritize playfulness and innovative ideas over established norms. Our single biggest and most important value is to always be thorough and theoretical in our approach to game-making. Rearmed has taught us how crucial it is to analyze and understand the context of what you are trying to create. It is this way of working that influences every aspect of our work pipeline and we hope it shines through in the games we create.

More information
More information on Might And Delight, our logo & relevant media are available here.

pid Credits

Anders Westin
Animation, Original Game Concept

Jakob Tuchten
Original Game Concept, Creative Director, Art Director, Story, Lighting

Wendy Young
Original Game Concept, Managing Director, Story Editor, Additional 3D Graphics

Håkan Rasmussen
CTO, Producer, Programming

Peter Stråhle
Lead Technical Artist, Lead 3D Artist

Johannes Wadin
Lead Level Designer, Video Editor

Andreas Wangler
Level Designer

Kian Bashiri
Lead Programmer

Christoffer Hedborg

Jan Schmid

Bertil Högberg
Original Game Concept, Programming

Bahadir Tosun

Josef Tuulse
Sound Director

Sadir Samir
Lead Quality Assurance

August Sönnergren
Quality Assurance

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks